VIRTUAL REALITY JOURNALISM – DIGITAL ARTEFACT.

This blog post outlines the information  intended to be presented via HP-Reveal. It details all content before it was to be configured with the application and presented as my DA. Though the full execution of the DA did not actualise, all information is provided here and explains the intent of each aspect.

My DA, further explained in the contextual essay, was to be a code of ethics specific to VR Journalism. Media, Entertainment and Arts Alliance (MEAA), outline a set of four guidelines regarding journalistic practice. However, VR Journalism, a modern form combining journalism and technology requires a set of ethics unto itself. These ethics result from extensive research into current forms of VR Journalism and how it is being used. Considering the current usage of VR journalism, ethical concerns were raised in previous research leading to the Digital Artefact. In order to amend concerns and provide a code of ethics specific to VR Journalism, my DA was used to present this code.

They are as follows:

Consent. 

Following from the ethical concerns of exploitative media being produced for other’s entertainment, the role of consent has been highlighted as a code for which VR Journalism must adhere. Project Syria and Hunger in LA are examples of VR Journalism using footage and scenarios of people in disadvantaged circumstances for the purpose of sharing with other’s. Whilst the intent of the journalism is to provide people with sensory experiences akin to those in circumstances of war and homelessness, there is no evidence as to whether those whose are being portrayed have consented to which.

Presented via HP-Reveal. 

 

Explanation. 

Misinformation to be considered when producing VR Journalism, as there is concern as to who has access to making stories. Raised in blog two, is the issue of deciphering accurate stories from manipulated narratives. Providing consumers and producers with journalistic law creates transparency throughout VR Journalism consumption.

Behavioural manipulation, a concern when manipulating an individual’s perception of reality must be regulated under a specific code of ethics. As explained in blog two, “when experiencing immersive interactions of situations such as war”, ethical deliberation must be considered.

Under the code of ethics regarding VR Journalism, transparency must be adhered to when subjecting people to emotionally disturbing material.

Presented via HP-Reveal. 

https://musingsbyshoshanab.wordpress.com/virtual-reality-journalism-part-two/

 

 

Transparency. 

Behavioural manipulation, a concern when manipulating an individual’s perception of reality must be regulated under a specific code of ethics. As explained in blog two, “when experiencing immersive interactions of situations such as war”, ethical deliberation must be considered.

Under the code of ethics regarding VR Journalism, transparency must be adhered to when subjecting people to emotionally disturbing material.

 

 

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